Example Sentences

Below are various sentences Sophia was tested on, giving you a clear picture of its natural language capabilities.

{
    "text": "Could you start the party scene and also resume what\u2019s playing in the theater room receiver?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.party_scene",
        "HassMediaUnpause slots: domain = media_player, entity_id = media_player.theater_room_receiver"
    ]
}
{
    "text": "Can you set the gym temperature to 60 and check if the garage door sensor is open?",
    "intents": [
        "HassClimateSetTemperature slots: temperature = 60, domain = climate, area = Gym",
        "HassGetState slots: entity_id = binary_sensor.garage_door_sensor, domain = binary_sensor"
    ]
}
{
    "text": "Can you turn on the ambient scene and mute the theater room receiver at the same time?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.ambient_scene",
        "HassMediaPlayerMute slots: entity_id = media_player.theater_room_receiver, domain = media_player"
    ]
}
{
    "text": "Can you turn on the lock up script and then turn off all the lights in Bedroom 3?",
    "intents": [
        "HassTurnOn slots: entity_id = script.lock_up_id, domain = script",
        "HassTurnOff slots: domain = light, area = Bedroom 3"
    ]
}
{
    "text": "Can you tell me what the garage temperature sensor is reading and turn on the light in the master bedroom closet at the same time?",
    "intents": [
        "HassGetState slots: domain = sensor, entity_id = sensor.garage_temp",
        "HassTurnOn slots: domain = light, entity_id = light.master_bedroom_closet"
    ]
}
{
    "text": "Can you turn on the party scene and set the patio string lights to 40?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.party_scene",
        "HassLightSet slots: brightness = 40, entity_id = light.patio_string, domain = light"
    ]
}
{
    "text": "Can you mute the projector in the theater room and set the fan speed in the Gym to thirty percent?",
    "intents": [
        "HassMediaPlayerMute slots: entity_id = media_player.theater_room_projector, domain = media_player",
        "HassFanSetSpeed slots: percentage = 30, area = Gym, domain = fan"
    ]
}
{
    "text": "Turn the patio string lights off and set the master bath vanity to seventy percent brightness.",
    "intents": [
        "HassLightSet slots: brightness = 70, domain = light, entity_id = light.master_bath_vanity",
        "HassTurnOff slots: entity_id = light.patio_string, domain = light"
    ]
}
{
    "text": "Can you turn off the dining room chandelier and turn on the buffet light while you're at it?",
    "intents": [
        "HassTurnOff slots: entity_id = light.dining_room_chandelier, domain = light",
        "HassTurnOn slots: domain = light, entity_id = light.dining_room_buffet"
    ]
}
{
    "text": "Could you turn on the main lights in the kitchen and close the blinds in the Dining Room?",
    "intents": [
        "HassTurnOn slots: entity_id = light.kitchen_main, domain = light",
        "HassTurnOff slots: domain = cover, area = Dining Room"
    ]
}
{
    "text": "Close the bedroom 4 blinds and let me know if the bedroom2 window sensor shows it's open.",
    "intents": [
        "HassTurnOff slots: domain = cover, area = Bedroom 4",
        "HassGetState slots: entity_id = binary_sensor.bedroom2_window, domain = binary_sensor"
    ]
}
{
    "text": "Could you turn on the game room arcade and then skip ahead on the home theater tv?",
    "intents": [
        "HassTurnOn slots: entity_id = switch.game_room_arcade, domain = switch",
        "HassMediaNext slots: domain = media_player, entity_id = media_player.home_theater_tv"
    ]
}
{
    "text": "Set the bedroom 3 and studio climate control to fifty degrees and turn the light in the master bedroom closet up to fifty percent brightness.",
    "intents": [
        "HassClimateSetTemperature slots: temperature = 50, domain = climate, area = Bedroom 3",
        "HassClimateSetTemperature slots: temperature = 50, area = Studio, domain = climate",
        "HassLightSet slots: entity_id = light.master_bedroom_closet, domain = light, brightness = 50"
    ]
}
{
    "text": "Can you set the front yard fan to 10 percent while also turning the bedroom 4 climate control down to 60 degrees?",
    "intents": [
        "HassFanSetSpeed slots: domain = fan, area = Front Yard, percentage = 10",
        "HassClimateSetTemperature slots: domain = climate, temperature = 60, area = Bedroom 4"
    ]
}
{
    "text": "Turn off the bedroom three lamp and the bedroom four lamp.",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.bedroom3_lamp",
        "HassTurnOff slots: entity_id = light.bedroom4_lamp, domain = light"
    ]
}
{
    "text": "Please turn on the safety check automation and turn off the covers in the Theater Room and Dining Room.",
    "intents": [
        "HassTurnOn slots: domain = automation, entity_id = automation.check_safety_trigger",
        "HassTurnOff slots: domain = cover, area = Theater Room",
        "HassTurnOff slots: domain = cover, area = Dining Room"
    ]
}
{
    "text": "Could you turn on the guest preparation trigger and also set the temperature in Bedroom 4 and Game Room to 20 degrees?",
    "intents": [
        "HassTurnOn slots: domain = automation, entity_id = automation.guest_preparation_trigger",
        "HassClimateSetTemperature slots: domain = climate, area = Bedroom 4, temperature = 20",
        "HassClimateSetTemperature slots: domain = climate, area = Game Room, temperature = 20"
    ]
}
{
    "text": "Can you check the fan in the Basement Hallway and turn off the switch in the game room arcade?",
    "intents": [
        "HassGetState slots: domain = fan, area = Basement Hallway",
        "HassTurnOff slots: entity_id = switch.game_room_arcade, domain = switch"
    ]
}
{
    "text": "Hey, can you pause the projector in the theater room and turn on the lamp in bedroom 4 at the same time?",
    "intents": [
        "HassMediaPause slots: entity_id = media_player.theater_room_projector, domain = media_player",
        "HassTurnOn slots: entity_id = light.bedroom4_lamp, domain = light"
    ]
}
{
    "text": "Could you check if Matt is home and also turn the under cabinet lights to fifty percent?",
    "intents": [
        "HassGetState slots: entity_id = person.matt, domain = person",
        "HassLightSet slots: domain = light, entity_id = light.kitchen_under_cabinet, brightness = 50"
    ]
}
{
    "text": "Can you check the kitchen back door and then lock up for the night?",
    "intents": [
        "HassGetState slots: entity_id = binary_sensor.kitchen_back_door, domain = binary_sensor",
        "HassTurnOn slots: domain = script, entity_id = script.lock_up_id"
    ]
}
{
    "text": "Can you check if the kitchen fridge door is open and turn off the light in the master bath shower?",
    "intents": [
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.kitchen_fridge_door",
        "HassTurnOff slots: entity_id = light.master_bath_shower, domain = light"
    ]
}
{
    "text": "Can you set the front yard temperature to 10 degrees and also tell me if the kitchen fridge door is open?",
    "intents": [
        "HassClimateSetTemperature slots: area = Front Yard, temperature = 10, domain = climate",
        "HassGetState slots: entity_id = binary_sensor.kitchen_fridge_door, domain = binary_sensor"
    ]
}
{
    "text": "Could you set the temperature to 60 in the Entrance and turn on the fan in the Basement?",
    "intents": [
        "HassClimateSetTemperature slots: temperature = 60, area = Entrance, domain = climate",
        "HassTurnOn slots: floor = Basement, domain = fan"
    ]
}
{
    "text": "Can you check the basement hallway light and turn off the arcade switch?",
    "intents": [
        "HassGetState slots: domain = light, entity_id = light.basement_hall_main",
        "HassTurnOff slots: entity_id = switch.game_room_arcade, domain = switch"
    ]
}
{
    "text": "Can you check the dining room temperature and then turn on the guest preparation automation?",
    "intents": [
        "HassClimateGetTemperature slots: domain = climate, entity_id = climate.dining_room_dining_room_thermostat",
        "HassTurnOn slots: entity_id = automation.guest_preparation_trigger, domain = automation"
    ]
}
{
    "text": "Can you unpause the office monitor and turn on the garage side door lock?",
    "intents": [
        "HassMediaUnpause slots: domain = media_player, entity_id = media_player.office_monitor",
        "HassTurnOn slots: entity_id = lock.garage_side_door, domain = lock"
    ]
}
{
    "text": "Can you check if Matt is home and then set the guest bedroom fan to 20 percent?",
    "intents": [
        "HassGetState slots: entity_id = person.matt, domain = person",
        "HassFanSetSpeed slots: domain = fan, area = Guest Bedroom, percentage = 20"
    ]
}
{
    "text": "Turn off the home theater light but make sure the office light overhead comes on too.",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.home_theater_main",
        "HassTurnOn slots: entity_id = light.office_overhead, domain = light"
    ]
}
{
    "text": "Can you check the bedroom four temperature sensor and unmute the office monitor?",
    "intents": [
        "HassGetState slots: entity_id = sensor.bedroom4_temp, domain = sensor",
        "HassMediaPlayerUnmute slots: entity_id = media_player.office_monitor, domain = media_player"
    ]
}
{
    "text": "Could you close the blinds in the Studio and then turn on the automation that checks safety trigger?",
    "intents": [
        "HassTurnOff slots: area = Studio, domain = cover",
        "HassTurnOn slots: entity_id = automation.check_safety_trigger, domain = automation"
    ]
}
{
    "text": "Can you turn on the entrance porch light while also setting the dining room chandelier to fifty percent brightness?",
    "intents": [
        "HassTurnOn slots: entity_id = light.entrance_porch, domain = light",
        "HassLightSet slots: domain = light, brightness = 50, entity_id = light.dining_room_chandelier"
    ]
}
{
    "text": "Turn on the game room lights and then set the fans in the Studio and Theater Room to 50 percent.",
    "intents": [
        "HassTurnOn slots: domain = light, entity_id = light.game_room_main",
        "HassFanSetSpeed slots: domain = fan, area = Studio, percentage = 50",
        "HassFanSetSpeed slots: area = Theater Room, domain = fan, percentage = 50"
    ]
}
{
    "text": "Can you turn off the flood lights in the backyard and also check the shade status in the Laundry Room for me?",
    "intents": [
        "HassTurnOff slots: entity_id = light.backyard_flood, domain = light",
        "HassGetState slots: area = Laundry Room, domain = cover"
    ]
}
{
    "text": "Can you turn on the workshop bench power switch while also checking if Susan is home right now?",
    "intents": [
        "HassTurnOn slots: entity_id = switch.workshop_bench_power, domain = switch",
        "HassGetState slots: entity_id = person.susan, domain = person"
    ]
}
{
    "text": "Can you turn off the hallway motion sensor and also let me know the status of the timer that started with one hour and fifteen minutes?",
    "intents": [
        "HassTimerStatus slots: domain = timer, start_minutes = 15, start_hours = 1",
        "HassTurnOff slots: entity_id = motion.hallway_motion, domain = motion"
    ]
}
{
    "text": "Can you check the solar elevation outside along with whether there's motion in the kitchen?",
    "intents": [
        "HassGetState slots: domain = sensor, entity_id = sensor.sun_solar_elevation",
        "HassGetState slots: entity_id = binary_sensor.kitchen_motion, domain = binary_sensor"
    ]
}
{
    "text": "Can you turn on the ambient scene while also checking whether the motion sensor in the living room is detecting anything?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.ambient_scene",
        "HassGetState slots: entity_id = binary_sensor.living_room_motion, domain = binary_sensor"
    ]
}
{
    "text": "Can you turn on the pool lights and shut the blinds in the Laundry Room?",
    "intents": [
        "HassTurnOn slots: domain = light, entity_id = light.backyard_pool",
        "HassTurnOff slots: area = Laundry Room, domain = cover"
    ]
}
{
    "text": "Can you check the temperature in the Bedroom 3 and then raise the volume on the studio speakers by 40?",
    "intents": [
        "HassClimateGetTemperature slots: area = Bedroom 3, domain = climate",
        "HassSetVolumeRelative slots: volume_step = 40, domain = media_player, entity_id = media_player.studio_speakers"
    ]
}
{
    "text": "Could you turn the living room tv backlight up to 80 percent and also switch off the fan in the Storage Room.",
    "intents": [
        "HassLightSet slots: entity_id = light.living_room_tv_backlight, domain = light, brightness = 80",
        "HassTurnOff slots: domain = fan, area = Storage Room"
    ]
}
{
    "text": "Can you check the temperature in the Game Room and turn off the pool lights in the backyard?",
    "intents": [
        "HassClimateGetTemperature slots: domain = climate, area = Game Room",
        "HassTurnOff slots: entity_id = light.backyard_pool, domain = light"
    ]
}
{
    "text": "Turn off the locks in the Laundry Room and Home Theater and set the projector volume in the theater room to 60.",
    "intents": [
        "HassTurnOff slots: area = Laundry Room, domain = lock",
        "HassTurnOff slots: area = Home Theater, domain = lock",
        "HassSetVolume slots: entity_id = media_player.theater_room_projector, domain = media_player, volume_level = 60"
    ]
}
{
    "text": "Turn off the bedroom two lamp and then turn on the patio main lights.",
    "intents": [
        "HassTurnOn slots: entity_id = light.patio_main, domain = light",
        "HassTurnOff slots: domain = light, entity_id = light.bedroom2_lamp"
    ]
}
{
    "text": "Could you turn off the under cabinet lights in the kitchen and then turn on the main patio light?",
    "intents": [
        "HassTurnOff slots: entity_id = light.kitchen_under_cabinet, domain = light",
        "HassTurnOn slots: entity_id = light.patio_main, domain = light"
    ]
}
{
    "text": "Can you close the blinds in the Studio and let me know if the bedroom2 window sensor is open?",
    "intents": [
        "HassTurnOff slots: domain = cover, area = Studio",
        "HassGetState slots: entity_id = binary_sensor.bedroom2_window, domain = binary_sensor"
    ]
}
{
    "text": "Could you turn on the ambient scene and also switch on the workshop main lights?",
    "intents": [
        "HassTurnOn slots: entity_id = scene.ambient_scene, domain = scene",
        "HassTurnOn slots: domain = light, entity_id = light.workshop_main"
    ]
}
{
    "text": "Can you set the temperature in the Entrance to 10 while also checking if the game room arcade switch is on?",
    "intents": [
        "HassClimateSetTemperature slots: temperature = 10, area = Entrance, domain = climate",
        "HassGetState slots: entity_id = switch.game_room_arcade, domain = switch"
    ]
}
{
    "text": "Hey, turn on lock up and set the bedroom four climate to 40 degrees.",
    "intents": [
        "HassTurnOn slots: domain = script, entity_id = script.lock_up_id",
        "HassClimateSetTemperature slots: area = Bedroom 4, temperature = 40, domain = climate"
    ]
}
{
    "text": "Can you turn on the romantic scene and pause the office monitor while I\u2019m away?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.romantic_scene",
        "HassMediaPause slots: domain = media_player, entity_id = media_player.office_monitor"
    ]
}
{
    "text": "Turn on the guest preparation automation and check whether the utility room sump pump has triggered.",
    "intents": [
        "HassTurnOn slots: entity_id = automation.guest_preparation_trigger, domain = automation",
        "HassGetState slots: entity_id = binary_sensor.utility_room_sump_pump, domain = binary_sensor"
    ]
}
{
    "text": "Can you turn on the bedroom three light and let me know whether the gym motion sensor is picking up anything?",
    "intents": [
        "HassTurnOn slots: domain = light, entity_id = light.bedroom3_ceiling",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.gym_motion"
    ]
}
{
    "text": "Could you close the living room blinds down to 20 and also let me know if the closet light is on?",
    "intents": [
        "HassSetPosition slots: area = Living Room, domain = cover, position = 20",
        "HassGetState slots: entity_id = light.master_bedroom_closet, domain = light"
    ]
}
{
    "text": "Could you turn on the kitchen disposal while letting me know if the sump pump in the utility room is running?",
    "intents": [
        "HassTurnOn slots: entity_id = switch.kitchen_disposal, domain = switch",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.utility_room_sump_pump"
    ]
}
{
    "text": "Turn on the romantic scene and the bedroom three ceiling light at the same time.",
    "intents": [
        "HassTurnOn slots: entity_id = scene.romantic_scene, domain = scene",
        "HassTurnOn slots: entity_id = light.bedroom3_ceiling, domain = light"
    ]
}
{
    "text": "Can you turn on the fan in the Powder Room and also let me know the state of the living room window sensor?",
    "intents": [
        "HassTurnOn slots: domain = fan, area = Powder Room",
        "HassGetState slots: entity_id = binary_sensor.living_room_window_sensor, domain = binary_sensor"
    ]
}
{
    "text": "Could you check the patio light status and turn off the closet light in the master bedroom?",
    "intents": [
        "HassGetState slots: entity_id = light.patio_main, domain = light",
        "HassTurnOff slots: domain = light, entity_id = light.master_bedroom_closet"
    ]
}
{
    "text": "Turn off the shower light and run wake up script.",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.master_bath_shower",
        "HassTurnOn slots: domain = script, entity_id = script.wake_up_id"
    ]
}
{
    "text": "Can you set the fan in the Powder Room to 10 percent and let me know the living room humidity?",
    "intents": [
        "HassFanSetSpeed slots: area = Powder Room, domain = fan, percentage = 10",
        "HassGetState slots: entity_id = sensor.living_room_humidity, domain = sensor"
    ]
}
{
    "text": "Can you check the wine cellar humidity and set the entrance porch light to ten percent?",
    "intents": [
        "HassGetState slots: entity_id = sensor.wine_cellar_humidity, domain = sensor",
        "HassLightSet slots: entity_id = light.entrance_porch, brightness = 10, domain = light"
    ]
}
{
    "text": "Turn off the light in the home theater and also let me know if the shower light is on.",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.home_theater_main",
        "HassGetState slots: domain = light, entity_id = light.master_bath_shower"
    ]
}
{
    "text": "Can you tell me the temperature in the Guest Bedroom and also check what the sun solar azimuth sensor is reading right now?",
    "intents": [
        "HassClimateGetTemperature slots: domain = climate, area = Guest Bedroom",
        "HassGetState slots: domain = sensor, entity_id = sensor.sun_solar_azimuth"
    ]
}
{
    "text": "Can you turn on the hallway motion sensor and also tell me what temperature it is in the master bedroom?",
    "intents": [
        "HassTurnOn slots: entity_id = motion.hallway_motion, domain = motion",
        "HassClimateGetTemperature slots: entity_id = climate.master_bedroom_thermostat, domain = climate"
    ]
}
{
    "text": "Can you turn on the fans in the Gym and Garage and also check the temperature from the sensor in the garage?",
    "intents": [
        "HassTurnOn slots: area = Gym, domain = fan",
        "HassTurnOn slots: domain = fan, area = Garage",
        "HassGetState slots: entity_id = sensor.garage_temp, domain = sensor"
    ]
}
{
    "text": "Can you tell me the status of the sump pump in the utility room and whether the light in the guest bedroom is on?",
    "intents": [
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.utility_room_sump_pump",
        "HassGetState slots: entity_id = light.guest_bedroom_ceiling, domain = light"
    ]
}
{
    "text": "Could you turn on the romantic scene and check if the ceiling light is currently switched on?",
    "intents": [
        "HassTurnOn slots: domain = scene, entity_id = scene.romantic_scene",
        "HassGetState slots: domain = light, entity_id = light.bedroom4_ceiling"
    ]
}
{
    "text": "Can you check on Brad and see if the ceiling light in the guest bedroom is on?",
    "intents": [
        "HassGetState slots: entity_id = person.brad, domain = person",
        "HassGetState slots: domain = light, entity_id = light.guest_bedroom_ceiling"
    ]
}
{
    "text": "Can you check the motion sensor in the living room and also let me know if the arcade switch is turned on?",
    "intents": [
        "HassGetState slots: entity_id = binary_sensor.living_room_motion, domain = binary_sensor",
        "HassGetState slots: entity_id = switch.game_room_arcade, domain = switch"
    ]
}
{
    "text": "Can you check where Susan is right now and also go back a track on the office monitor?",
    "intents": [
        "HassGetState slots: entity_id = person.susan, domain = person",
        "HassMediaPrevious slots: domain = media_player, entity_id = media_player.office_monitor"
    ]
}
{
    "text": "Can you tell me whether the sump pump in the utility room is still running and then turn the guest bedroom lamp down to thirty percent brightness?",
    "intents": [
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.utility_room_sump_pump",
        "HassLightSet slots: domain = light, brightness = 30, entity_id = light.guest_bedroom_lamp"
    ]
}
{
    "text": "Turn on your wake up script and set the master bedroom ceiling light to fifty percent brightness.",
    "intents": [
        "HassTurnOn slots: domain = script, entity_id = script.wake_up_id",
        "HassLightSet slots: domain = light, entity_id = light.master_bedroom_ceiling, brightness = 50"
    ]
}
{
    "text": "Could you turn on the dining room buffet light and set the hallway temperature to 30?",
    "intents": [
        "HassTurnOn slots: domain = light, entity_id = light.dining_room_buffet",
        "HassClimateSetTemperature slots: domain = climate, area = Hallway, temperature = 30"
    ]
}
{
    "text": "Turn on the romantic scene and set the gym covers to forty percent.",
    "intents": [
        "HassTurnOn slots: entity_id = scene.romantic_scene, domain = scene",
        "HassSetPosition slots: area = Gym, domain = cover, position = 40"
    ]
}
{
    "text": "Could you turn off the lock in the Master Bathroom and set the kitchen thermostat to 40 degrees?",
    "intents": [
        "HassTurnOff slots: area = Master Bathroom, domain = lock",
        "HassClimateSetTemperature slots: domain = climate, temperature = 40, entity_id = climate.kitchen_kitchen_thermostat"
    ]
}
{
    "text": "Move the basement blinds down to 20 percent then tell me where Brad is right now.",
    "intents": [
        "HassSetPosition slots: position = 20, floor = Basement, domain = cover",
        "HassGetState slots: domain = person, entity_id = person.brad"
    ]
}
{
    "text": "Could you dim the floor lamp in the living room to ten percent and also switch off the lamp in bedroom four?",
    "intents": [
        "HassLightSet slots: entity_id = light.living_room_floor_lamp, domain = light, brightness = 10",
        "HassTurnOff slots: domain = light, entity_id = light.bedroom4_lamp"
    ]
}
{
    "text": "Can you turn off the lights in the Master Bathroom and also tell me the current temperature on the Basement floor?",
    "intents": [
        "HassTurnOff slots: area = Master Bathroom, domain = light",
        "HassClimateGetTemperature slots: domain = climate, floor = Basement"
    ]
}
{
    "text": "Can you tell me the status of the backyard sprinklers and what the temperature is in the Laundry Room?",
    "intents": [
        "HassGetState slots: entity_id = switch.backyard_sprinklers, domain = switch",
        "HassClimateGetTemperature slots: area = Laundry Room, domain = climate"
    ]
}
{
    "text": "Could you switch off the front yard path lights and turn the chandelier on at the entrance?",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.front_yard_path",
        "HassTurnOn slots: domain = light, entity_id = light.entrance_chandelier"
    ]
}
{
    "text": "Could you set the laundry room to 10 degrees and mute the living room soundbar?",
    "intents": [
        "HassClimateSetTemperature slots: domain = climate, temperature = 10, area = Laundry Room",
        "HassMediaPlayerMute slots: entity_id = media_player.living_room_soundbar, domain = media_player"
    ]
}
{
    "text": "What is the temperature in the Bedroom 2 and also the Hallway?",
    "intents": [
        "HassClimateGetTemperature slots: area = Bedroom 2, domain = climate",
        "HassClimateGetTemperature slots: domain = climate, area = Hallway"
    ]
}
{
    "text": "Set the master bath vanity light to sixty percent brightness and tell me if the living room motion sensor is active.",
    "intents": [
        "HassLightSet slots: brightness = 60, domain = light, entity_id = light.master_bath_vanity",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.living_room_motion"
    ]
}
{
    "text": "Turn the brightness on the closet light to 70 and mute the back door tv.",
    "intents": [
        "HassMediaPlayerMute slots: domain = media_player, entity_id = media_player.back_door_tv",
        "HassLightSet slots: domain = light, brightness = 70, entity_id = light.master_bedroom_closet"
    ]
}
{
    "text": "Can you check the backyard pool lights and also see if the workshop bench power is turned on?",
    "intents": [
        "HassGetState slots: entity_id = light.backyard_pool, domain = light",
        "HassGetState slots: entity_id = switch.workshop_bench_power, domain = switch"
    ]
}
{
    "text": "Can you check the light in the master bedroom bedside and also tell me the temperature in both the Gym and Bedroom 2?",
    "intents": [
        "HassGetState slots: entity_id = light.master_bedroom_bedside, domain = light",
        "HassClimateGetTemperature slots: area = Gym, domain = climate",
        "HassClimateGetTemperature slots: domain = climate, area = Bedroom 2"
    ]
}
{
    "text": "Can you tell me what the living room humidity is and then turn on the lights in the Patio?",
    "intents": [
        "HassGetState slots: entity_id = sensor.living_room_humidity, domain = sensor",
        "HassTurnOn slots: domain = light, area = Patio"
    ]
}
{
    "text": "Can you turn the bedroom3 lamp on and set the master bedroom ceiling fan to 20%?",
    "intents": [
        "HassFanSetSpeed slots: entity_id = fan.master_bedroom_ceiling_fan, domain = fan, percentage = 20",
        "HassTurnOn slots: domain = light, entity_id = light.bedroom3_lamp"
    ]
}
{
    "text": "Can you check the kitchen disposal switch and the garage door sensor for me?",
    "intents": [
        "HassGetState slots: domain = switch, entity_id = switch.kitchen_disposal",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.garage_door_sensor"
    ]
}
{
    "text": "Turn off the entrance porch lights and then dim the ones in the rec room down to 10.",
    "intents": [
        "HassLightSet slots: entity_id = light.rec_room_main, brightness = 10, domain = light",
        "HassTurnOff slots: entity_id = light.entrance_porch, domain = light"
    ]
}
{
    "text": "Could you set the kitchen thermostat to 20 degrees and cancel that one hour thirty minute timer too?",
    "intents": [
        "HassClimateSetTemperature slots: entity_id = climate.kitchen_kitchen_thermostat, temperature = 20, domain = climate",
        "HassCancelTimer slots: start_minutes = 30, start_hours = 1, domain = timer"
    ]
}
{
    "text": "Could you tell me the status of the fan in the Recreation Room and also cancel that thirty minute timer?",
    "intents": [
        "HassGetState slots: domain = fan, area = Recreation Room",
        "HassCancelTimer slots: start_minutes = 30, domain = timer"
    ]
}
{
    "text": "Can you tell me how much time is left on the one hour fifteen minute timer and also turn off the porch light for me?",
    "intents": [
        "HassTimerStatus slots: start_minutes = 15, domain = timer, start_hours = 1",
        "HassTurnOff slots: entity_id = light.entrance_porch, domain = light"
    ]
}
{
    "text": "After you set the master bedroom humidifier to eco, could you also run the script that locks up the house?",
    "intents": [
        "HassHumidifierMode slots: domain = humidifier, mode = eco, entity_id = humidifier.master_bedroom_humidifier",
        "HassTurnOn slots: domain = script, entity_id = script.lock_up_id"
    ]
}
{
    "text": "Could you turn on the living room floor lamp and also start the romantic scene?",
    "intents": [
        "HassTurnOn slots: domain = light, entity_id = light.living_room_floor_lamp",
        "HassTurnOn slots: entity_id = scene.romantic_scene, domain = scene"
    ]
}
{
    "text": "Can you turn on the party scene and then start the ground floor Roborock?",
    "intents": [
        "HassTurnOn slots: entity_id = scene.party_scene, domain = scene",
        "HassVacuumStart slots: entity_id = vacuum.ground_floor_roborock, domain = vacuum"
    ]
}
{
    "text": "Turn on the fan in the Laundry Room and also turn on the hallway main light for me.",
    "intents": [
        "HassTurnOn slots: area = Laundry Room, domain = fan",
        "HassTurnOn slots: entity_id = light.hallway_main, domain = light"
    ]
}
{
    "text": "Can you tell me the sun solar azimuth and then turn on the light in the workshop?",
    "intents": [
        "HassGetState slots: entity_id = sensor.sun_solar_azimuth, domain = sensor",
        "HassTurnOn slots: domain = light, entity_id = light.workshop_main"
    ]
}
{
    "text": "Can you resume the show on the TV while also checking if Brad is at home?",
    "intents": [
        "HassMediaUnpause slots: domain = media_player, entity_id = media_player.lg_webos_tv_qned85tua",
        "HassGetState slots: domain = person, entity_id = person.brad"
    ]
}
{
    "text": "Can you tell me Susan's status and what the sun elevation is at right now?",
    "intents": [
        "HassGetState slots: domain = person, entity_id = person.susan",
        "HassGetState slots: domain = sensor, entity_id = sensor.sun_solar_elevation"
    ]
}
{
    "text": "Can you set the closet light to eighty percent and tell me if the hallway motion sensor is currently picking anything up?",
    "intents": [
        "HassLightSet slots: domain = light, brightness = 80, entity_id = light.master_bedroom_closet",
        "HassGetState slots: entity_id = motion.hallway_motion, domain = motion"
    ]
}
{
    "text": "Could you set the TV backlight to twenty percent and tell me if Susan is home right now?",
    "intents": [
        "HassLightSet slots: entity_id = light.living_room_tv_backlight, brightness = 20, domain = light",
        "HassGetState slots: entity_id = person.susan, domain = person"
    ]
}
{
    "text": "Can you check the temperature in the master bedroom thermostat and also turn on the light in the rec room?",
    "intents": [
        "HassClimateGetTemperature slots: entity_id = climate.master_bedroom_thermostat, domain = climate",
        "HassTurnOn slots: domain = light, entity_id = light.rec_room_main"
    ]
}
{
    "text": "Play the previous track in the office monitor while you turn on the ambient scene.",
    "intents": [
        "HassMediaPrevious slots: entity_id = media_player.office_monitor, domain = media_player",
        "HassTurnOn slots: domain = scene, entity_id = scene.ambient_scene"
    ]
}
{
    "text": "Could you turn off the main light in the home theater and start the safety check automation?",
    "intents": [
        "HassTurnOff slots: domain = light, entity_id = light.home_theater_main",
        "HassTurnOn slots: domain = automation, entity_id = automation.check_safety_trigger"
    ]
}
{
    "text": "Can you check the studio LED strips for me and lock up the storage room?",
    "intents": [
        "HassGetState slots: domain = light, entity_id = light.studio_led_strips",
        "HassTurnOn slots: domain = lock, area = Storage Room"
    ]
}
{
    "text": "Can you turn on the fan in the Upper Hallway and tell me the temperature from the sensor in the guest bedroom?",
    "intents": [
        "HassGetState slots: domain = sensor, entity_id = sensor.guest_bedroom_temp",
        "HassTurnOn slots: domain = fan, area = Upper Hallway"
    ]
}
{
    "text": "Can you turn on the ambient scene and also check if the kitchen back door is open?",
    "intents": [
        "HassTurnOn slots: entity_id = scene.ambient_scene, domain = scene",
        "HassGetState slots: entity_id = binary_sensor.kitchen_back_door, domain = binary_sensor"
    ]
}
{
    "text": "Turn on the game room lights and let me know where Matt is right now.",
    "intents": [
        "HassTurnOn slots: entity_id = light.game_room_main, domain = light",
        "HassGetState slots: entity_id = person.matt, domain = person"
    ]
}
{
    "text": "Can you turn on the safety check automation and also let me know if the gym motion sensor is currently active?",
    "intents": [
        "HassTurnOn slots: entity_id = automation.check_safety_trigger, domain = automation",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.gym_motion"
    ]
}
{
    "text": "Could you pause the living room tv and tell me if the utility room sump pump sensor is currently on?",
    "intents": [
        "HassMediaPause slots: domain = media_player, entity_id = media_player.living_room_tv",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.utility_room_sump_pump"
    ]
}
{
    "text": "Can you switch off the lights in the home theater and check the fan in the master bedroom for me?",
    "intents": [
        "HassTurnOff slots: entity_id = light.home_theater_main, domain = light",
        "HassGetState slots: domain = fan, entity_id = fan.master_bedroom_ceiling_fan"
    ]
}
{
    "text": "Can you turn off the patio string lights and also check what the kitchen temperature sensor is reading?",
    "intents": [
        "HassTurnOff slots: entity_id = light.patio_string, domain = light",
        "HassGetState slots: entity_id = sensor.kitchen_temp, domain = sensor"
    ]
}
{
    "text": "Hey, pause that forty five minute timer and turn the back door tv volume up to eighty.",
    "intents": [
        "HassPauseTimer slots: start_minutes = 45, domain = timer",
        "HassSetVolume slots: entity_id = media_player.back_door_tv, domain = media_player, volume_level = 80"
    ]
}
{
    "text": "Can you check the status of the sump pump in the utility room and also see whether there\u2019s motion in the kitchen?",
    "intents": [
        "HassGetState slots: entity_id = binary_sensor.utility_room_sump_pump, domain = binary_sensor",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.kitchen_motion"
    ]
}
{
    "text": "Can you turn on the guest preparation automation and let me know if the back door sensor shows open?",
    "intents": [
        "HassTurnOn slots: entity_id = automation.guest_preparation_trigger, domain = automation",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.kitchen_back_door"
    ]
}
{
    "text": "Can you turn the backlight off in the living room and then activate the safety trigger automation right after?",
    "intents": [
        "HassTurnOff slots: entity_id = light.living_room_tv_backlight, domain = light",
        "HassTurnOn slots: entity_id = automation.check_safety_trigger, domain = automation"
    ]
}
{
    "text": "Before you turn off the ceiling light in the guest bedroom, can you check the motion sensor in the living room?",
    "intents": [
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.living_room_motion",
        "HassTurnOff slots: domain = light, entity_id = light.guest_bedroom_ceiling"
    ]
}
{
    "text": "Hey, can you turn on the lights in the Powder Room and let me know if the utility room sump pump is working right now?",
    "intents": [
        "HassTurnOn slots: area = Powder Room, domain = light",
        "HassGetState slots: domain = binary_sensor, entity_id = binary_sensor.utility_room_sump_pump"
    ]
}
{
    "text": "Can you check the kitchen fridge door sensor and see if the motion sensor in the living room is active?",
    "intents": [
        "HassGetState slots: entity_id = binary_sensor.kitchen_fridge_door, domain = binary_sensor",
        "HassGetState slots: entity_id = binary_sensor.living_room_motion, domain = binary_sensor"
    ]
}
{
    "text": "Can you set the studio lights to fifty percent brightness and tell me what temperature it is in the dining room?",
    "intents": [
        "HassLightSet slots: domain = light, entity_id = light.studio_main, brightness = 50",
        "HassClimateGetTemperature slots: domain = climate, entity_id = climate.dining_room_dining_room_thermostat"
    ]
}

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